![]() ![]() But if I had to complain about one thing, it would be the lightsaber colors. It’s tough to complain about the customizations, especially since it’s so in-depth, from the pommel of the lightsaber to the antenna on BD-1’s head. My blaster is currently made of Beskar steel and accented with imperial red colors. There are collections, such as Unique Metals, which include iconic imagery like Beskar steel. I love how the paints are delivered in sets. There are tons of outfits, parts and paints you can unlock throughout the game. I had Kestis rolling up to Stormtroopers with a man bun and a full grown beard. You can customize almost everything, including the lightsaber, blaster, BD-1, clothes, face, hair, and more. Ponchos, ponchos, ponchos - sike! The team heard us, and Star Wars Jedi: Survivor features all kinds of wonderful customization options. The story can be silly and cliche sometimes, almost as if it’s appealing to someone other than the audience, but overall, I think the core narrative beats are great and I am excited to see where the team takes us next. He was too busy killing younglings for that. It would have been so weird if he randomly just changed it to red. Anakin fights Obi-Wan with a blue lightsaber. A great example of this is the final fight in Star Wars: Episode III – Revenge of the Sith. I won’t go into too many details, but the point is, we don’t need to paint our villains red and black for us to know that they’re villains. There’s a moment similar to this later in the story. The entire plot hinges on this moment and it’s such a weak pillar that you could blow it over by looking at it too long. Kestis also acted strange in that encounter there are a dozen of things he could and should have said to avoid a fight but didn’t. ![]() Kestis is just antagonistic toward Dagan’s goal. Even if he forsakes the Jedi Order, he’s not a Sith. Dagan Gera’s motives have nothing to do with the Empire or the Sith, therefore there’s absolutely no reason why he should have a red lightsaber. Dagan Gera has no reason to do this other than to establish to us, the audience, that he’s the villain. In the encounter with Cal Kestis, he fully disassembles his lightsaber and changes his Kyber crystal to red. The introduction to the villain, Dagan Gera, was super weird. There were a few moments that bogged down the narrative for me. Between the acting and the dialogue, I was more invested in Cal Kestis and his squad than I have ever been. Do I think it could have been darker? Yes, but I think everything can be a little darker. The third act is by far my favorite it took me places that I didn’t even know I wanted to go to until I got there. I had my doubts about the narrative in Star Wars Jedi: Survivor, especially since I found Fallen Order a bit anticlimactic, but the story ended up hitting me like a bus. Needless to say, I missed a lot of content. There aren’t any useful mechanics in the way of finding loot apart from scouring your map and looking for unexplored paths. Usually, I love running around and collecting all of the loot, but I found it difficult in this game. The worlds are much bigger than they were in the first game, and so there are a lot of collectables around, but I felt a bit overwhelmed. I have a huge respect for developers that let players cheese their way through obstacles, but unfortunately, you can’t do that here. I can’t count how many times I was blocked by an invisible wall or outright killed from a fall that shouldn’t have caused more than a bruised ankle. However, despite how open the world may seem, it’s rather strict with how it wants you to navigate. There are so many new movement abilities now that I find myself discovering creative solutions to combat and puzzle encounters. I like being able to play my own way, but it would've been nice to have access to all of them at any given time.Īnother big improvement is the platforming. The only other stance I could argue for is the double-blade - it’s just too good at dealing with large groups. They were an easy match for my style, and the rest of the stances didn’t get touched after that. Crossguard is slow, but deals heavy damage and is capable of guard-breaking while the blaster stance gives you the benefit of speed and range. Each stance has its own stats detailing its capabilities. ![]()
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